Crowdfunding Benchmarks 2026: Success Rates, Funding Goals and Average Raised

Kickstarter, Indiegogo and SEC Reg CF data from Q1 2026 show wildly different success rates by category and by model - averages alone hide almost all of the useful signal.

Written By
Cedric Pharand
Verified By
Zahra Sanati
Marketing Strategy & PR
MAKE US A PREFERRED SOURCE
Read time:
5 min
Published:
September 20, 2026
Updated:
September 20, 2026

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Crowdfunding benchmarks 2026 thumbnail showing Kickstarter technology campaigns hit a 100 percent success rate in Q1 2026

Crowdfunding statistics get quoted as one blended success rate, but the real Q1 2026 platform data - scraped campaign by campaign, not modeled - shows success running from 40.7% to 100% depending on the platform and category. This page works from that raw dataset plus SEC filings on equity crowdfunding, not a stats-roundup average.

Key Takeaways

  • Kickstarter technology campaigns hit a 100% success rate in Q1 2026.
  • Games followed at 99.0% across 483 completed campaigns.
  • Design hit 99.4% and comics 99.5%.
  • Film and video was the category low at 95.2%.
  • Average Kickstarter pledge per campaign was USD 64,567.
  • The median was just USD 7,060.
  • The top 10 campaigns raised over USD 57 million combined.
  • Indiegogo's Q1 2026 success rate was 40.7%.
  • Only 8.7% of Indiegogo campaigns crossed USD 50,000.
  • That result placed a campaign in Indiegogo's top 9%.
  • One Indiegogo outlier raised USD 36 million alone.
  • 9,461 Reg CF equity offerings were filed since May 2016.
  • 1,052 issuers ran more than one Reg CF offering.
  • Wefunder led Reg CF platforms at USD 39.4 million in H1 2026.
  • March was Kickstarter's busiest 2026 launch month by far.

Why a blended crowdfunding success rate is close to useless

Most crowdfunding roundups quote one platform-wide success percentage. The Crowdfunding Formula's Q1 2026 report, built from a scraped dataset of 4,476 Kickstarter projects and 551 Indiegogo campaigns active or completed between January and March 2026, shows exactly why that number misleads: completed technology hardware campaigns hit a 100% success rate across 145 campaigns, while film and video closed at 95.2% - still well above most platform averages, but a very different starting point for a founder planning a launch.

Bar chart of Kickstarter category success rates for completed Q1 2026 campaigns, ranging from 95.2 percent in film and video to 100 percent in technology, sourced from The Crowdfunding Formula's Q1 2026 report
Kickstarter categoryCompleted campaignsSuccess rateTotal raised (successful)
Technology145100%USD 52,888,420
Comics21399.5%USD 3,532,220
Design16999.4%USD 14,339,810
Games48399.0%USD 19,667,450
Film & Video16695.2%USD 4,753,552

The average hides the typical campaign

Across the full Q1 2026 Kickstarter sample - 4,476 projects captured, 1,583 confirmed successful, 2,869 still live at time of capture - total pledges to successful campaigns reached USD 102,209,443, and total pledges across everything captured, including still-live campaigns, reached USD 201,638,450. The average pledged per campaign was USD 64,567. The median was USD 7,060. That gap is the entire story: the top 10 campaigns alone accounted for over USD 57 million, more than half of all successful pledges combined, which means the "average successful campaign" figure quoted everywhere is not a realistic planning number for a typical creator.

Horizontal bar chart comparing the average Kickstarter pledge per campaign at 64,567 dollars against the median pledge of 7,060 dollars in Q1 2026, showing how a small number of breakout campaigns skew the average, sourced from The Crowdfunding Formula
Kickstarter Q1 2026 metricValueNote
Total projects captured4,476Includes still-live campaigns
Confirmed successful1,58335.4% of captured projects
Still live at time of capture2,869Final outcome not yet known
Total pledged, successful onlyUSD 102,209,443Realized funding
Total pledged, all incl. liveUSD 201,638,450Includes pending campaigns
Average pledged per campaignUSD 64,567Skewed by top performers
Median pledged per campaignUSD 7,060Better planning baseline
Top 10 campaigns' combined totalUSD 57 million+More than half of successful pledges

Indiegogo's Q1 2026 numbers, and its outlier problem

Indiegogo's Q1 2026 sample of 551 campaigns confirmed 224 funded, a 40.7% success rate, with 327 still active at time of capture. Total pledged across all campaigns reached USD 64,706,423 - but excluding one outlier, the Creality Filament Maker M1 (which alone raised USD 36,047,003 at 4,604% of its goal), that total drops to USD 28,659,420. Only 48 campaigns, 8.7% of the total, crossed the USD 50,000 mark - a threshold that the same dataset frames as a top-9% result on the platform, with USD 100,000 landing in the top 6%.

Indiegogo Q1 2026 metricValueNote
Total campaigns captured551Jan-Mar 2026
Confirmed funded224 (40.7%)Lower than Kickstarter's blended rate
Still active at capture327 (59.3%)Outcome pending
Total pledged, all campaignsUSD 64,706,423Includes the Creality outlier
Total pledged, excl. outlierUSD 28,659,420More representative of a typical raise
Campaigns raising over USD 50,00048 (8.7%)A top-9% result on this platform
Campaigns raising over USD 1 million8Extreme outliers, not the norm

Equity crowdfunding runs on entirely different rules

Reward-based platforms like Kickstarter and Indiegogo sell a product pre-order; Regulation Crowdfunding (Reg CF) sells equity to non-accredited investors, and it is tracked by the SEC rather than scraped from a public campaign page. SEC data on Reg CF offerings shows 9,461 total offerings filed between May 2016 and December 2025, with 1,052 issuers having filed more than one offering. Kingscrowd's H1 2026 data shows Wefunder leading all Reg CF platforms at USD 39.4 million raised, ahead of DealMaker Securities at USD 27.5 million and StartEngine at USD 24.3 million - while DealMaker Securities separately dominated the larger Reg A+ exemption at USD 140.4 million.

None of these figures are comparable to a Kickstarter pledge total; equity crowdfunding measures capital raised against a cap table, not pre-orders against a product goal. Treat the two as separate fundraising products when setting expectations for either.

Branded matrix graphic comparing reward-based crowdfunding on Kickstarter and Indiegogo against equity crowdfunding under SEC Regulation CF, with each model's 2026 headline figure and source
Crowdfunding modelWhat is sold2026 headline figureSource
Reward-based, tech-hardware (Kickstarter)Pre-ordered product100% success rate, Q1 2026TCF Research
Reward-based, general (Indiegogo)Pre-ordered product40.7% success rate, Q1 2026TCF Research
Equity (Reg CF)Company equity9,461 offerings filed since 2016SEC DERA, Dec 2025
Equity (Reg CF), platform leaderboardCompany equityWefunder: USD 39.4M, H1 2026Kingscrowd

Timing and geography also move the odds

Launch timing is not neutral. The Crowdfunding Formula's Q1 2026 dataset found March was the most active Kickstarter launch month by a wide margin, with 2,755 projects launched that month against just 1,059 in February - more than double. Geographically, the United States dominates as the home of Kickstarter creators, followed by the United Kingdom, Canada, Hong Kong, Spain and Germany, concentrating both competition and backer attention in a short list of markets rather than spreading it evenly worldwide.

Academic research on the same dynamics backs the platform data: a peer-reviewed study of Indiegogo campaigns found that campaign timing and category selection materially affect the likelihood of reaching a funding goal, independent of the product itself - which lines up with the category-level spread already shown above.

Timing or geography signal2026 figureSource
Kickstarter's busiest 2026 launch monthMarch: 2,755 projects launchedTCF Research
Kickstarter's slowest month shownFebruary: 1,059 projects launchedTCF Research
Top Kickstarter creator countryUnited States, followed by UK, Canada, Hong KongTCF Research
Academic finding on timing/categoryBoth materially affect funding likelihoodGlobal Journal of Accounting and Finance, 2021

What a realistic funding goal looks like

Set the goal against the median, not the average, and against the category, not the platform. A hardware or games campaign on Kickstarter is launching into a category with a near-100% completion rate in the Q1 2026 data, largely because those campaigns tend to arrive with a pre-built audience. A film, video or general-interest campaign is competing in a category running 4-5 points lower, and should plan funding and marketing timelines accordingly rather than assuming the platform-wide number applies.

Our creative and campaign team builds the pre-launch audience-building work - the email list and social following that the data above shows correlates with which campaigns land in the top 10 - before a crowdfunding page ever goes live.

What the numbers do not tell you

None of these datasets capture pre-launch effort, and that is precisely where most of the variance between a top-10 campaign and a median one gets decided before the campaign page even opens. The Crowdfunding Formula's own read of its data ties the gap between average and median pledges to audience-building done ahead of launch, not to platform algorithm luck - a conclusion consistent with why technology and games campaigns, categories with naturally built-in pre-existing communities, post the highest completion rates in the Q1 2026 data shown above.

Where to go from the benchmark

Use the category table to set a realistic success-rate expectation, the median-versus-average table to set a realistic funding target, and the equity-crowdfunding numbers only if the raise is actually selling equity rather than a product. Conflating the three is the single most common planning mistake in crowdfunding coverage.

If a product launch needs the pre-launch audience and paid media plan built alongside the campaign page, talk to us about scoping the work, or see how our growth marketing team approaches a pre-launch list-building campaign before the funding page ever goes live.

Frequently Asked Questions

What is the average Kickstarter success rate in 2026?

It depends entirely on category. The Crowdfunding Formula's Q1 2026 dataset of 4,476 Kickstarter projects found technology hardware campaigns completing at a 100% success rate across 145 finished campaigns, games at 99.0% across 483, design at 99.4% across 169, comics at 99.5% across 213, and film and video at the category low of 95.2% across 166. A single blended platform-wide percentage hides that spread and is not useful for planning a specific launch.

What is the difference between the average and median amount raised?

It is the most important number in the dataset. Across the 1,583 confirmed-successful Kickstarter campaigns in the Q1 2026 sample, the average pledged per campaign was USD 64,567 - but the median was just USD 7,060. A small number of breakout campaigns, the top 10 alone raising over USD 57 million combined, pull the average far above what a typical successful campaign actually raises. Plan around the median, not the average.

How does Indiegogo's success rate compare to Kickstarter's?

Lower, on the same Q1 2026 sample. Of 551 Indiegogo campaigns captured, 224 were confirmed funded, a 40.7% rate, against 327 still active at time of capture. Indiegogo's totals were also heavily skewed by one outlier - the Creality Filament Maker M1 raised USD 36 million on its own - and only 48 campaigns, 8.7% of the total, crossed the USD 50,000 mark, which the same data treats as a top-9% result on that platform.

Is equity crowdfunding a bigger or smaller market than reward-based crowdfunding?

Different shape, not directly comparable by dollar volume. SEC data on Regulation Crowdfunding (Reg CF) - the equity-crowdfunding rule that lets non-accredited investors buy into startups - shows 9,461 total offerings filed between May 2016 and December 2025, with 1,052 issuers having run more than one offering. In H1 2026 alone, Wefunder led all Reg CF platforms with USD 39.4 million raised, per Kingscrowd's mid-year data, followed by DealMaker Securities and StartEngine.

What predicts whether a crowdfunding campaign succeeds?

Category and realistic goal-setting dominate every dataset reviewed here. The Crowdfunding Formula's data shows technology hardware and games completing at 99-100% in Q1 2026, likely reflecting pre-existing audiences rather than platform-wide dynamics. On the goal side, campaigns crossing USD 50,000 sat in the top 9% of Indiegogo's Q1 2026 dataset, and USD 100,000 sat in the top 6% - most successful campaigns raise well under either threshold, which is exactly what the median-versus-average gap on Kickstarter also shows.

Sources

The Crowdfunding Formula - Q1 2026 Crowdfunding Report
Kickstarter - Kickstarter Stats (official blog)
Kickstarter - The Creative Download Report
U.S. Securities and Exchange Commission - Regulation Crowdfunding (CF) Offerings data
SEC Division of Economic and Risk Analysis - Analysis of Crowdfunding under the JOBS Act
Kingscrowd - H1 2026 Investment Crowdfunding Report
Statista - Crowdfunding, Statistics and Facts
Global Journal of Accounting and Finance - What Drives the Likelihood of Obtaining Capital in Online Crowdfunding

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